Card of the Day 3/09






After this card is activated, your opponent can't attack for two turns.



Doobies of Light (STASH 1 / NUTRIENT)

Alrighty Stonerds!  Today we’ve got another awesome Nutrient card from the Kickstarter set, Doobies of Light.  Doobies of Light is a staple Nutrient card and with good reason was included in every Kickstarter pre-con stash.  When played, Doobies of Light prevents your opponent from attacking for their next two turns.  There’s almost never going to be a bad time to give yourself a two turn break from your opponent’s attack, and in a pinch those two turns can be all you need to get your feet back under you and keep yourself in the game. 

Being such a playable card Doobies of Light comfortably finds itself on the list of cards that I include in every stash I build no question and has saved my ass more times than possibly any other card.  If you’re stuck with no CannaBeasts on the field and your opponent’s side is stacked in two turns you could potentially get the beast you need or give yourself enough time to plant and tribute.  If you’re currently putting the beat down on your opponent Doobies of Light can give you the piece of mind your weaker beasts won’t get attacked while you clear out their beasts with your heavy hitter.


Doobies of Light: Pairs well with

You needing a breather from your opponent’s attacks.

Almost any situation.


Thanks Cannafam!  Stay Stoney!

--Bruce Dougherty (Batman)

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