PROMO |
PROMO |
BABY BLEW |
SATIVA CB |
1 |
19% |
0 |
160 |
When this card is destroyed in defense position, add one Blew Dream from your stash into your hand. |
Baby Blew (STASH 3 / SATIVA CB)
What’s up Stonerds? One of the three Promo cards sent out for those who backed the Kickstarter set, Baby Blew is a solid CannaBeast on its own but its utility makes it a great addition to the game. Baby Blew’s ability “When this card is destroyed in defense position, add one Blew Dream from your stash into your hand,” just makes itself and Blew Dream, an already phenomenal CannaBeast, that much more playable.
Baby Blew does stand on its own a bit with a respectable 160 base defense, which is one of the highest for no tribute Sativa CannaBeasts. Being a Stash 1 Baby Blew isn’t exactly built for being that piece for your Stash, you can definitely add it to other Stashes for its defensive use, but a Blew Dream Stash is where Baby Blew will shine.
Baby Blew was designed to excel in a Sativa Stash headed by Blew Dream. Baby Blew can be paired up with several cards in a Blew Dream focused Stash for maximum effect with several different ways to bring your Blew Dream onto the field. Between Baby Blew, Grim Reefer, and Snow Lotus it will be hard for your opponent to keep Blew Dream off the field.
Baby Blew: Pairs well with
Blew Dream: Blew Dream gains 10 attack for each CannaBeast in your ashtray (Sativa CB, Stash 3)
Booster: As long as this card remains on the field, all Sativa CannaBeasts that you control on the field gain 30 attack and 30 defense. (Nutrient, Stash 3)
Grim Reefer: When this card is sent to the ashtray by battle you can revive one Blew Dream from your ashtray to the field. (Concentrate, Stash 3)
Snow Lotus: Return 1 "Grim Reefer" card from your ashtray to your hand. (Nutrient, Stash 1)
Thanks Cannafam! Stay Stoney!
--Bruce Dougherty (Batman)