Card of the Day 1/17

KS

10

BLEW DREAM

SATIVA CB

3

28%

200

125

This card gains 10 attack for each CannaBeast in your ashtray.

 

 

Blew Dream (STASH 3 / SATIVA CB)

What’s going on Stonerds?  Today we’re shining a light on the poster child of CannaBeast Gaming up to this point the Blew Dream.  "Blew Dream gains 10 attack for each CannaBeast in your ashtray," this is a card best suited for late game where it can really see its full potential.  Have 12 Beasts in your ashtray? Boom your little Blew buddy now has 320 attack.  Max him out with an extra potential 90 when you stack 3 Boosters on the field and there won’t be much your opponent can do. 

Blew Dream has a couple cards specifically geared towards playing off it that offer great strategic possibilities mid game.  Combine a couple Blew Dreams and Grim Reefers and you’ve got yourself a heavy-handed Stash with multiple possible revives of your big hitter.  Blew Dream, being a 2 tribute Beast, can sometimes be hard to plant on the field.  Sometimes a strategy of discarding with a card effect and playing off another can be huge.  Send your Blew Dream to the ashtray with a Binks and Billy and bring him back from the dream world when your Grim Reefer gets smoked.

Blew Dream is a well sought-after collectors’ piece for anyone in the Cannafam, with only 240 printed with the Kickstarter set and an announcement of no inclusion in 1st edition printings this is a card you’ll want to snag and hang on to.

 

Blew Dream: Pairs well with

Booster: As long as this card remains on the field, all Sativa CannaBeasts that you control on the field gain 30 attack and 30 defense. (Nutrient, Stash 3)

Grim Reefer: When this card is sent to the ashtray by battle you can revive one Blew Dream from your ashtray to the field. (Concentrate, Stash 3)

Snow Lotus: Return 1 "Grim Reefer" card from your ashtray to your hand. (Nutrient, Stash 1)

 

 Thanks Cannafam!  Stay Stoney!

--Bruce Dougherty (Batman)

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