Card of the Day 4/04

KS

17

CO2 TANKS

NUTRIENT

1

Powers all CannaBeast you control by 30 attack and 30 defense for 2 turns.

 

 

CO2 Tanks (STASH 1 / NUTRIENT)

Let’s get it Stonerds!  Today we’ve got another one of the many awesome Nutrient cards from the Kickstarter set, another one I add to most of my stashes to great effect, CO2 Tanks.  CO2 Tanks is very much worthy of this praise, giving all of your CannaBeasts a buff of 30 attack and 30 defense for the course of two turns.  CO2 Tanks isn’t an overpowered card but it can definitely be just enough to set you up for a great couple turns. 

Being a Nutrient card you can only play CO2 Tanks on your own turn, its effect lasting the duration of your turn and your opponents turn before running out.  The ideal scenario being your opponent having a slightly stronger CannaBeast than yours, CO2 Tanks is the perfect card to leap frog your opponent’s beast in terms of strength giving you just enough of a window to get it off the field. 

CO2 Tanks can also work great in a situation where the game is winding down and your opponent is trying to have their last stand.  If your field is loaded you can play CO2 Tanks for max effect that may give you enough juice to put your opponent down.

 

 

CO2 Tanks: Pairs well with

Those close situations where your opponent has a slight lead over your CannaBeasts.

 

 

Thanks Cannafam!  Stay Stoney!

--Bruce Dougherty (Batman)

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