Card of the Day 4/01

KS

68

LIGHT UP

NUTRIENT

3

Equip one Stoner with this card and as long as this card is on the field the selected Stoner gains 50 attack. When the Stoner leaves the field, send this card to the ashtray.

 

 

Light Up (STASH 3 / NUTRIENT)

How’s it going Stonerds?  Let’s shine a light on another one of the many great Nutrient cards from the Kickstarter set, one of the top buff cards, Light Up.  Light Up is a stash 3 Nutrient card that attaches to a Stoner CannaBeast increasing its attack by 50 until that CannaBeast is removed from the field.  This can make a huge difference at any point in the game.  One of the best set ups you can ask for on your first turn is getting a High Clops with a Light Up, starting the game with a 225 attack beast.  Keep in mind your opponent does have the option of removing your Light Ups with No Boosts, though you are able to have 1 more Light Up than they can have No Boosts in their stash.

Light Up is a great card that can be added into any stash, even ones not mainly focused on Stoners, to decent effect.  Stoners are some of the most versatile CannaBeasts in the game and are always a great way to fill out your stashes.  The only downfall of Light Up is that it is an “equipment” card that attaches to a beast to boost its attack, as opposed to the other strains’ buff cards that boost attack and defense of all of your CannaBeasts of that strain.  It’s a moderate trade off for a higher buff and with most Stoners having higher base attacks and sometimes coming coupled with some of the better abilities in the game.

 

 

Light Up: Pairs well with

Stoner CannaBeasts

 

Thanks Cannafam!  Stay Stoney!

--Bruce Dougherty (Batman)

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